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Thread: smgxml format

  1. #1
    Join Date
    Nov 2009
    Posts
    3

    Smile smgxml format

    Hi,

    I've recently passed from
    3DVIA Composer 2008 version (ocx verison 6.1.2.1341) to
    3DVIA Composer V6R2010 (ocx version 6.4.1.1413)
    and I was just wondering about the format of the smgxml files.

    I wanted to know, did the format change between those two versions?

    Also, i can't remember how I got the following files from the ocx :
    Interop.DS3DVIAPlayerActiveXLib.dll and
    AxInterop.DS3DVIAPlayerActiveXLib.dll

    Can someone please help me?

    Thank you.
    Edgar

  2. #2

    Default

    Yes, the assembly node definitions have changed to get rid of 'double nodes' in shattered structure, and assembly meta moved up to the ClitAssyRoot level. We had to recode a lot of our scripts because of it, and it also will 'break' your views if you are using shattered structure because the 'path' to the file in the assembly tree is now different. But IMHO getting rid of 'double structure' was worth the pain, at least for us.

    We are finishing up a program that will convert files from the old format to the new format so old views will work.
    Gordon Benson - NACCO Materials Handling Group

  3. #3
    Join Date
    Nov 2009
    Posts
    3

    Default

    Thank you for the answer.
    It was usefull.
    But I have another question please...

    is it possible to merge two smgxml into one to open a 3dvia composer window with both parts?

    thanks

  4. #4
    Join Date
    Jan 2008
    Location
    Andover, MA
    Posts
    335

    Default

    Animate the first nut.
    Select the other nuts.
    Click Animate, Copy path from actor, then select the first nut.

    It copies the animation path of the first nut to the other pre-selected nuts.
    __________________________________

    JOE ROUSSEAU | senior technical writer

    SYMBOTIC LLC | www. symbotic. com
    200 Research Drive
    Wilmington, MA 01887

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